AstroForge “Odin” (IM‑2 rideshare mission)
Modeled and optimized the Odin asteroid‑scout spacecraft for screen‑ready visualization, transforming high‑density CAD data into game‑ready low‑poly models.
Applied PBR textures using Substance Painter with UDIM workflows to ensure accurate material representation and cleanliness for both still renders and cinematic sequences.
Delivered final renders using Marmoset Toolbag for marketing assets and Unreal Engine 5 for real-time animation highlights embedded in public presentations.
Collaborated with Intuitive Machines and AstroForge engineers to maintain technical fidelity while meeting demanding production timelines.