Carter Pytel
Carter Pytel
3D Artist & Animator | Real‑Time Workflows in Aerospace & Ga
Houston, United States

Summary

I'm a 3D artist and animator with over 6 years of experience creating cinematic, real-time-ready visuals for mission-critical applications in aerospace, engineering, and branded content.

I specialize in converting ultra-high-density CAD and concept designs into optimized, visually rich assets using a clean quad-based pipeline. My workflow blends precision with performance: modeling in 3ds Max, texturing with UDIM workflows in Substance Painter, and finalizing assets in Unreal Engine 5 or Marmoset Toolbag.

I’ve delivered work under tight deadlines for NASA, Boeing, Nokia, Columbia Sportswear, and other industry leaders, often collaborating with engineers, designers, and marketing teams to bring high-stakes projects to life.

I'm highly collaborative, deadline-driven, and comfortable owning the full 3D pipeline — from blockout to final render. Whether solo or in cross-functional teams, I bring strong communication and problem-solving skills to every project.

Currently open to freelance, contract, or full-time roles where creative storytelling meets technical execution.

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Skills

Environment Design3D Animation3D ModelingEnvironment ModelingProp ModelingTexturingLevel DesignPBR TexturingPhysically Based RenderingvfxUE5

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
EmberGen
EmberGen
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Creator
World Creator

Productions

    • Movie
      IM-3 Mission Animation
    • Year
      2025
    • Role
      Entire Production
    • Company
      Intuitive Machines
    • Movie
      Zephyr Mission Animatoin
    • Year
      2025
    • Role
      Entire Production
    • Company
      Intuitive Machines
    • Movie
      IM-1 Mission Animation
    • Year
      2023
    • Role
      Entire Production
    • Company
      Intuitive Machines
    • Movie
      IM-2 Mission Animation
    • Year
      2024
    • Role
      Entire Production
    • Company
      Intuitive Machines

Experience

  • 3D Artist & Animator | Aerospace Visuals • Real‑Time Game‑Dev Workflows at Intuitive Machines
    Houston
    November 2019 - August 2025

    • Optimized and modeled complex aerospace CAD data (100M+ polygons) into game-ready low-poly assets using 3ds Max.

    • Created high-fidelity textures with Substance Painter employing UDIM workflows and vector masking techniques.

    • Developed cinematic animations and mission visualizations for Intuitive Machines and commercial aerospace clients in Unreal Engine 5 and Marmoset Toolbag.

    • Collaborated with engineers, project managers, and marketing teams to ensure technical accuracy and creative alignment.

    • Managed multiple projects simultaneously under tight deadlines while adapting to evolving client requirements.

    • Maintained a game-development workflow for delivering real-time-ready assets suitable for interactive presentations.

    • Delivered over 16 lunar lander models and 5 full mission animations utilized in various formats across the world.

    • Enabled cross-team collaboration by translating complex engineering data into accessible visual formats.