Nova‑D Heavy Cargo-Class Lander (Intuitive Machines)
Worked on development and visualization support for the upcoming Nova‑D lunar lander—a scaled-up platform capable of delivering 1,500–2,500 kg to the lunar surface, enabling infrastructure delivery such as rovers and power systems.
Adapted and optimized preliminary CAD models into game-ready, low-poly assets with clean topology to support future in-engine animation sequences.
Created PBR textures using Substance Painter and UDIM workflows, preserving high fidelity suitable for interactive real-time presentations.
Prepared renders and visualization mockups using Marmoset Toolbag and Unreal Engine 5 to communicate Nova‑D’s design intent, payload capacity, and mission capabilities.
Collaborated with engineering and product planning teams to maintain technical accuracy while illustrating modular payload integration scenarios.