IM‑3 Nova‑C Lunar Lander (Intuitive Machines / NASA CLPS CP‑11)
Modeled and optimized the Nova‑C IM‑3 lunar lander for real-time and cinematic applications, converting dense CAD data into clean, low-poly quad-based assets.
Applied PBR textures using Substance Painter and UDIM workflows for high-fidelity detail across large surface areas.
Delivered still renders using Marmoset Toolbag and produced real-time animation sequences in Unreal Engine 5.
Collaborated with engineering and mission teams to ensure visual accuracy and alignment with NASA payload configurations and delivery objectives.