Micro-Nova "Hopper" Lander
Created the full 3D model of the Micro-Nova Hopper, optimizing high-density CAD files into a clean, game-ready low-poly mesh. Textured using Substance Painter with PBR and UDIM workflows, then rendered in Marmoset Toolbag for stills and Unreal Engine 5 for real-time animation sequences. Responsible for modeling, UVs, baking, texturing, lighting, and rendering. Design and Property of Intuitive Machines as this was created during my employment at Intuitive Machines LLC
Engineer Reacts to Hopper Animation
Micro-Nova "Hopper" Viewer